Quote:Although it is already on the wish list (#53), I would like to emphasize the importance of a decrease in experience whenever a unit is filled up to maximum strength.
I quite agree, it is quite unrealistic, old PG did it much better.
For OpenPG2 have in mind to include two options:
1) Avoid re-strengthening units at start of next scenario. So weakened units on previous scenario should be refitted manually after paying the cost, not automatic and free.
2) Make unit experience as average of current strength experience and reinforce strength default experience (the same as you suggest)
Both features should be "options" to use or not, as to keep existing campaigns and scenarios playable.
I don't know, whether there's already the following suggestion:
One of PG mistakes is, that you can't enter the last Victroy Hex in a PBEM-match, without quitting the game automatically. This can cause discussions, whether it is necessary to hold some own hexes to win. And if one conquers the hex in the very last turn, one has to make a sreenshot to proof the victory.
Hi Scipio, this is a good point IMHO ... and nobody else had suggested yet.
I have on mind a similar features for campaign players which is to save automatically the scenario once finished - so after entering the last victory or any other victory condition and before loading the next scenario.
This would allow many possibilities for debugging campaigns and creating AARs and I think it could also solve the problem you have pointed out.
Quote:Can you splitt the leaders in openPG2 in Air-, Field- and Sea-Commander???
I am not sure to understand this, could you give me a sample ?
Quote:Can you make. that we don´t have double Leaders???
Do you mean if, let's say a unit get a Dev. Fire leaded, no other unit can get another Dev.Fire leader ?
yes a sample: Now we can only get to a unit a leader. that for a "name" the leader has come form the names.txt - so the question is that I can make in the name.txt 10 names for Sea leader (like Dönitz, Raeder or Bren..); 10 names for Air leader (like Kesselring...); 20 Field leaders (Rommel usw) for every of the 32 contries. If I take a leader for a battleship it´s automaticly one of the 10 Sea leaders.
Now we have much double or more leaders with the same name. as sample "Rommel" - so can you make, that the name only once per game occurs.
Also a idea is that we can assign some spezial-property to a part of names of leaders.
I wish to have the opportunity to embark an unit with it’s ground transport into an air transport. At least for airborne unit with airborne ground transport. Which is not possible at the moment I think. You loose the ground transport while embarking.
But in reality it’s possible to fly an unit with it’s ground transport. So why not in PG?
But finally there is a new alpha prototype available at my site including a first PBEM implementation, I'd like if some of you could have a look and test a bit.
This first implementation doesn't include yet minimal checking about using same Efile, Options and so, ... it just includes the basic new/load pbem, reply turn, and end of turn as well as password management ( btw: the new pbem save files are .xeml instead of .eml )
Thank you so much, Luis! I'm very sad to have no spare time to do any testing.
I hope some of our members will test it, report errors, and make further suggestions. Without OpenPG2 there will be no future for our game!
OpenPG2 heißt jetzt OpenGen - aber sonst ändert sich nicht, d.h. die Raiders heißen immer noch nicht Twixxs. Und OpenGen ist mittlerweile prima spielbar; ich benutze es oft für KI-Partien und empfinde das UK-Patch schon als Rückschritt, obwohl es in wenigen Punkten noch besser / schneller ist.
„Der Einzige, der den Valentinstag richtig begangen hat, war Al Capone!" - Dr. John Becker, das sonnigste Gemüt der Bronx